<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Actionscript Classes &#187; Tween</title>
	<atom:link href="http://www.actionscriptclasses.com/category/tween/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.actionscriptclasses.com</link>
	<description>Actionscript Class File Repository</description>
	<lastBuildDate>Sat, 19 Jun 2010 18:02:46 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>TweenMax</title>
		<link>http://www.actionscriptclasses.com/2008/tweenmax/</link>
		<comments>http://www.actionscriptclasses.com/2008/tweenmax/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 21:30:50 +0000</pubDate>
		<dc:creator>greensock</dc:creator>
				<category><![CDATA[AS 2]]></category>
		<category><![CDATA[AS 3]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[TweenFilterLite]]></category>
		<category><![CDATA[Tweening]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenMax]]></category>

		<guid isPermaLink="false">http://www.actionscriptclasses.com/?p=221</guid>
		<description><![CDATA[TweenMax extends the extremely lightweight, FAST TweenLite engine, adding many useful features like pause/resume, timeScale, AS3 Event listeners, reverse(), restart(), setDestination(), yoyo, loop, rounding, and the ability to jump to any point in the tween using the &#8220;progress&#8221; property. It also activates many extra plugins by default, making it extremely full-featured. Since TweenMax extends TweenLite, [...]]]></description>
			<content:encoded><![CDATA[<p>TweenMax extends the extremely lightweight, <a href="http://blog.greensock.com/tweening-speed-test/">FAST</a> <a href="http://www.TweenLite.com">TweenLite</a> engine, adding many useful features like pause/resume, timeScale, AS3 Event listeners, reverse(), restart(), setDestination(), yoyo, loop, rounding, and the ability to jump to any point in the tween using the &#8220;progress&#8221; property. It also activates many extra plugins by default, making it extremely full-featured. Since TweenMax extends <a href="http://www.TweenLite.com">TweenLite</a>, it can do <strong>ANYTHING</strong> <a href="http://www.TweenLite.com">TweenLite</a> can do plus much more. Same syntax. There are plenty of other tweening engines out there to choose from, so here&#8217;s why you might want to consider TweenMax:</p>
<ul>
<li><strong><a href="http://blog.greensock.com/tweening-speed-test/">SPEED</a></strong> &#8211; I&#8217;m not aware of any popular tweening engine with a similar feature set that&#8217;s as fast as TweenMax. See the <a href="http://blog.greensock.com/tweening-speed-test/">speed comparisons</a> yourself.</li>
<li><strong>Feature set</strong> &#8211; In addition to tweening ANY numeric property of ANY object, TweenMax can tween filters, hex colors, volume, tint, frames, saturation, contrast, hue, colorization, brightness, and even do bezier tweening, orientToBezier, pause/resume, reverse(), restart(), round values, jump to any point in the tween with the &#8220;progress&#8221; property, automatically rotate in the shortest direction, plus LOTS more. Overwrite management is an important consideration for a tweening engine as well which is another area where the GreenSock tweening platform shines. You have options for AUTO overwriting or you can manually define how each tween will handle overlapping tweens of the same object.</li>
<li><strong>Expandability</strong> &#8211; With its new plugin architecture, you can activate as many (or as few) features as your project requires. Or write your own plugin if you need a feature that&#8217;s unavailable. Minimize bloat, and maximize performance.</li>
<li><strong>Management features</strong> &#8211; <a href="http://www.TweenGroup.com">TweenGroup</a> makes it surprisingly simple to create complex sequences and groups of TweenLite/Max tweens that you can pause(), resume(), restart(), or reverse(). You can even tween a TweenGroup&#8217;s &#8220;progress&#8221; property to fastforward or rewind the entire group/sequence. </li>
<li><strong>Ease of use</strong> &#8211; Designers and Developers alike rave about how intuitive the GreenSock tweening platform is.</li>
<li><strong>Updates</strong> &#8211; Frequent updates and feature additions make the GreenSock tweening platform reliable and robust.</li>
<li><strong>AS2 and AS3</strong> &#8211; Most other engines are only developed for AS2 or AS3 but not both.</li>
</ul>
<p><a href="http://www.TweenMax.com">www.TweenMax.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.actionscriptclasses.com/2008/tweenmax/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TweenEx</title>
		<link>http://www.actionscriptclasses.com/2007/tweenex/</link>
		<comments>http://www.actionscriptclasses.com/2007/tweenex/#comments</comments>
		<pubDate>Tue, 05 Jun 2007 20:06:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AS 2]]></category>
		<category><![CDATA[Tween]]></category>

		<guid isPermaLink="false">http://www.actionscriptclasses.com/2007/tweenex/</guid>
		<description><![CDATA[From the site:
Default Macromedia Tween class has many limits. One of that limits is that it canâ€™t tween objects or its properties. Let say you need to tween movie RGB colors which are tightly connected with ColorTransform and Transform objects. During achivement of this goal I try to reuse Macromedia Tween class original code more [...]]]></description>
			<content:encoded><![CDATA[<p>From the site:</p>
<blockquote><p>Default Macromedia Tween class has many limits. One of that limits is that it canâ€™t tween objects or its properties. Let say you need to tween movie RGB colors which are tightly connected with ColorTransform and Transform objects. During achivement of this goal I try to reuse Macromedia Tween class original code more as I can. Less code for me less changes for you.</p></blockquote>
<p><a title="TweenEx" href="http://flashenabled.wordpress.com/2007/05/30/tutorial-extending-tween-class-tweenex-by-winx/">http://flashenabled.wordpress.com/2007/05/30/tutorial-extending-tween-class-tweenex-by-winx/Â </a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.actionscriptclasses.com/2007/tweenex/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 Easing</title>
		<link>http://www.actionscriptclasses.com/2007/as3-easing/</link>
		<comments>http://www.actionscriptclasses.com/2007/as3-easing/#comments</comments>
		<pubDate>Sat, 07 Apr 2007 16:08:17 +0000</pubDate>
		<dc:creator>pauliusuza</dc:creator>
				<category><![CDATA[AS 3]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.actionscriptclasses.com/2007/as3-easing/</guid>
		<description><![CDATA[Easing is a Singleton that lets you do dynamic point-to-point property tweening. It is able to manipulate virtually any property of any object on or off the stage.
http://www.uza.lt/codex/as3-easing/
]]></description>
			<content:encoded><![CDATA[<p>Easing is a Singleton that lets you do dynamic point-to-point property tweening. It is able to manipulate virtually any property of any object on or off the stage.</p>
<p><a title="AS3 Easing" href="http://www.uza.lt/codex/as3-easing/">http://www.uza.lt/codex/as3-easing/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.actionscriptclasses.com/2007/as3-easing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tweener</title>
		<link>http://www.actionscriptclasses.com/2007/tweener/</link>
		<comments>http://www.actionscriptclasses.com/2007/tweener/#comments</comments>
		<pubDate>Mon, 19 Mar 2007 17:51:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AS 2]]></category>
		<category><![CDATA[Tween]]></category>

		<guid isPermaLink="false">http://www.actionscriptclasses.com/2007/tweener/</guid>
		<description><![CDATA[From the site:
Tweener is an animation and transition class. Itâ€™s what I use for creating dynamic animations via code, like button rollover states, fades, and other visual effects (and to avoid using the timeline for just about anything). And, although it obeys a slightly different syntax philosophy, itâ€™s the spiritual successor to my MC Tween.
http://labs.zeh.com.br/blog/?page_id=97#tweener
]]></description>
			<content:encoded><![CDATA[<p>From the site:</p>
<blockquote><p>Tweener is an animation and transition class. Itâ€™s what I use for creating dynamic animations via code, like button rollover states, fades, and other visual effects (and to avoid using the timeline for just about anything). And, although it obeys a slightly different syntax philosophy, itâ€™s the spiritual successor to my MC Tween.</p></blockquote>
<p><a href="http://labs.zeh.com.br/blog/?page_id=97#tweener">http://labs.zeh.com.br/blog/?page_id=97#tweener</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.actionscriptclasses.com/2007/tweener/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AnimationPackage 2</title>
		<link>http://www.actionscriptclasses.com/2007/animationpackage-2/</link>
		<comments>http://www.actionscriptclasses.com/2007/animationpackage-2/#comments</comments>
		<pubDate>Tue, 20 Feb 2007 04:25:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AS 2]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.actionscriptclasses.com/2007/animationpackage-2/</guid>
		<description><![CDATA[From the site:
AnimationPackage helps you to create powerful, maintainable animations and primitive shapes in an efficient and easy way. At the same time it keeps your file size down because many parts of it are reused and only the classes you need are imported to your project. AnimationPackage 2 is an ActionScript 2.0 library and [...]]]></description>
			<content:encoded><![CDATA[<p>From the site:</p>
<blockquote><p>AnimationPackage helps you to create powerful, maintainable animations and primitive shapes in an efficient and easy way. At the same time it keeps your file size down because many parts of it are reused and only the classes you need are imported to your project. AnimationPackage 2 is an ActionScript 2.0 library and it is compatible to Flash Player 8 and above.</p></blockquote>
<p><a href="http://www.alex-uhlmann.de/flash/animationpackage/ap2/" title="AnimationPacakge">http://www.alex-uhlmann.de/flash/animationpackage/ap2</a></p>
<p>Note: Animation Package 1 is also available for Flash Players 6 and above.  <a href="http://www.alex-uhlmann.de/flash/animationpackage/ap1/" title="Animation Package 1">Get it here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.actionscriptclasses.com/2007/animationpackage-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Animation classes</title>
		<link>http://www.actionscriptclasses.com/2006/animation-classes/</link>
		<comments>http://www.actionscriptclasses.com/2006/animation-classes/#comments</comments>
		<pubDate>Sun, 12 Nov 2006 12:40:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AS 2]]></category>
		<category><![CDATA[Tween]]></category>

		<guid isPermaLink="false">http://www.actionscriptclasses.com/2006/animation-classes/</guid>
		<description><![CDATA[Set of classes that provide different animation movements:

Bobbing
Circular
Elliptical
Pulse

http://www.whatstyle.net/articles/actionscript_animation_classes/Â 
]]></description>
			<content:encoded><![CDATA[<p>Set of classes that provide different animation movements:</p>
<ul>
<li>Bobbing</li>
<li>Circular</li>
<li>Elliptical</li>
<li>Pulse</li>
</ul>
<p><a title="Animcation classes" href="http://www.whatstyle.net/articles/actionscript_animation_classes/ ">http://www.whatstyle.net/articles/actionscript_animation_classes/Â </a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.actionscriptclasses.com/2006/animation-classes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BezierTween</title>
		<link>http://www.actionscriptclasses.com/2006/beziertween/</link>
		<comments>http://www.actionscriptclasses.com/2006/beziertween/#comments</comments>
		<pubDate>Fri, 10 Nov 2006 03:51:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AS 2]]></category>
		<category><![CDATA[Tween]]></category>

		<guid isPermaLink="false">http://www.actionscriptclasses.com/2006/beziertween/</guid>
		<description><![CDATA[Create tweens with nice organic motion
http://www.airtightinteractive.com/news/?p=38Â 
]]></description>
			<content:encoded><![CDATA[<p>Create tweens with nice organic motion</p>
<p><a title="BezierTween" href="http://www.airtightinteractive.com/news/?p=38">http://www.airtightinteractive.com/news/?p=38Â </a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.actionscriptclasses.com/2006/beziertween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ShapeTween</title>
		<link>http://www.actionscriptclasses.com/2006/shapetween/</link>
		<comments>http://www.actionscriptclasses.com/2006/shapetween/#comments</comments>
		<pubDate>Fri, 10 Nov 2006 03:27:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AS 2]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Tween]]></category>

		<guid isPermaLink="false">http://www.actionscriptclasses.com/2006/shapetween/</guid>
		<description><![CDATA[Tween a shape with actionscript.
http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/com/senocular/drawing/ShapeTween.as 
Part of senocular&#8217;s Actionscript library.
]]></description>
			<content:encoded><![CDATA[<p>Tween a shape with actionscript.</p>
<p><a title="ShapeTween" href="http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/com/senocular/drawing/ShapeTween.as">http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/com/senocular/drawing/ShapeTween.as </a></p>
<p>Part of <a title="Senocular's Actionscript library" href="http://www.senocular.com/flash/actionscript.php">senocular&#8217;s Actionscript library.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.actionscriptclasses.com/2006/shapetween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Particle Behavior</title>
		<link>http://www.actionscriptclasses.com/2006/particle-behavior/</link>
		<comments>http://www.actionscriptclasses.com/2006/particle-behavior/#comments</comments>
		<pubDate>Fri, 10 Nov 2006 03:10:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AS 2]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[misc]]></category>

		<guid isPermaLink="false">http://www.actionscriptclasses.com/2006/particle-behavior/</guid>
		<description><![CDATA[form the docs:
Creates functions to be used for independantly moving particle movie clips. 	Functions (or &#8220;behaviors&#8221; created with the ParticleBehavior class are self- 	contained and are typically assigned to a particle movie clip&#8217;s onEnterFrame 	event handler. Particle movie clips you would create on your own
http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/ParticleBehavior.as 
Part of senocular&#8217;s Actionscript library.
]]></description>
			<content:encoded><![CDATA[<p>form the docs:</p>
<blockquote><p>Creates functions to be used for independantly moving particle movie clips. 	Functions (or &#8220;behaviors&#8221; created with the ParticleBehavior class are self- 	contained and are typically assigned to a particle movie clip&#8217;s onEnterFrame 	event handler. Particle movie clips you would create on your own</p></blockquote>
<p><a title="ParticleBehavior" href="http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/ParticleBehavior.as">http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/ParticleBehavior.as </a></p>
<p>Part of <a title="Senocular's Actionscript library" href="http://www.senocular.com/flash/actionscript.php">senocular&#8217;s Actionscript library.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.actionscriptclasses.com/2006/particle-behavior/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ColorFader</title>
		<link>http://www.actionscriptclasses.com/2006/colorfader/</link>
		<comments>http://www.actionscriptclasses.com/2006/colorfader/#comments</comments>
		<pubDate>Fri, 10 Nov 2006 03:02:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[AS 2]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Tween]]></category>

		<guid isPermaLink="false">http://www.actionscriptclasses.com/2006/colorfader/</guid>
		<description><![CDATA[Fade to a given hex color over a given duration.
http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/ColorFader.asÂ 
Part of senocular&#8217;s Actionscript library.
]]></description>
			<content:encoded><![CDATA[<p>Fade to a given hex color over a given duration.</p>
<p><a title="ColorFader" href="http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/ColorFader.as">http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/ColorFader.asÂ </a></p>
<p>Part of <a title="Senocular's Actionscript library" href="http://www.senocular.com/flash/actionscript.php">senocular&#8217;s Actionscript library.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.actionscriptclasses.com/2006/colorfader/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
