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TweenMax

TweenMax builds on top of the TweenLite core class and its big brother, TweenFilterLite, to round out the tweening family with popular (though not essential) features like bezier tweening, pause/resume capabilities, easier sequencing, hex color tweening, and more. TweenMax uses the same easy-to-learn syntax as its siblings. In fact, since it extends them, TweenMax can do anything TweenLite and/or TweenFilterLite can do, plus more. It also introduces an innovative feature called “bezierThrough” that allows you to define points through which you want the bezier curve to travel (instead of normal control points that simply attract the curve). Or use regular bezier curves - whichever you prefer. There are interactive samples at the site (AS2 and AS3 versions):

www.TweenMax.com

TweenEx

From the site:

Default Macromedia Tween class has many limits. One of that limits is that it can’t tween objects or its properties. Let say you need to tween movie RGB colors which are tightly connected with ColorTransform and Transform objects. During achivement of this goal I try to reuse Macromedia Tween class original code more as I can. Less code for me less changes for you.

http://flashenabled.wordpress.com/2007/05/30/tutorial-extending-tween-class-tweenex-by-winx/ 

AS3 Easing

Easing is a Singleton that lets you do dynamic point-to-point property tweening. It is able to manipulate virtually any property of any object on or off the stage.

http://www.uza.lt/codex/as3-easing/

Tweener

From the site:

Tweener is an animation and transition class. It’s what I use for creating dynamic animations via code, like button rollover states, fades, and other visual effects (and to avoid using the timeline for just about anything). And, although it obeys a slightly different syntax philosophy, it’s the spiritual successor to my MC Tween.

http://labs.zeh.com.br/blog/?page_id=97#tweener

AnimationPackage 2

From the site:

AnimationPackage helps you to create powerful, maintainable animations and primitive shapes in an efficient and easy way. At the same time it keeps your file size down because many parts of it are reused and only the classes you need are imported to your project. AnimationPackage 2 is an ActionScript 2.0 library and it is compatible to Flash Player 8 and above.

http://www.alex-uhlmann.de/flash/animationpackage/ap2

Note: Animation Package 1 is also available for Flash Players 6 and above. Get it here.

Animation classes

Set of classes that provide different animation movements:

  • Bobbing
  • Circular
  • Elliptical
  • Pulse

http://www.whatstyle.net/articles/actionscript_animation_classes/ 

BezierTween

Create tweens with nice organic motion

http://www.airtightinteractive.com/news/?p=38 

ShapeTween

Tween a shape with actionscript.

http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/com/senocular/drawing/ShapeTween.as

Part of senocular’s Actionscript library.

Particle Behavior

form the docs:

Creates functions to be used for independantly moving particle movie clips. Functions (or “behaviors” created with the ParticleBehavior class are self- contained and are typically assigned to a particle movie clip’s onEnterFrame event handler. Particle movie clips you would create on your own

http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/ParticleBehavior.as

Part of senocular’s Actionscript library.

ColorFader

Fade to a given hex color over a given duration.

http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/ColorFader.as 

Part of senocular’s Actionscript library.