- eBay Auction Shopping Alt
- Credit Cards
- Best deals, discount prices
- Rencontre
- Casual Fashion from Uniqlo
- Jobs
- Run your car on only tap water
- Annonce auto gratuite
- Cell Phones
Swinger
Swing a movieclip on an axis point.http://pixelfumes.blogspot.com/2008/01/swinger-class-with-source.htmlÂ
FrameScriptManager
From the site:Â Â
I recently built a simple class called FrameScriptManager that allows you to set actions on any frame referenced by number or label at runtime from within a bound class. This allows developers to associate code with specific points in timeline animations or transitions, without having to modify the FLA. Because you can reference frames by label, the developer also does not have to worry about designers changing the length of the animation, as long as the label remains in the appropriate location.
http://www.gskinner.com/blog/archives/2007/11/replace_actions.html
CollisionDetection
From the site:
The com.gskinner.sprites.CollisionDetection class is really simple to work with, there is a single static method called checkForCollision with four parameters:
checkForCollision(movieClip1,movieClip2,alphaTolerance);
movieClip1, movieClip2 - The MovieClip instances to check for collision.
alphaTolerance - a number from 0 to 255 that specifies the transparency tolerance when testing the collision. A higher number will increase the tolerance (ie. allow more transparent parts of the MovieClip to register collisions). Defaults to 255.
Returns a Rectangle object specifying the intersection of the two MovieClips in the _root coordinate space, or null if they do not intersect.
http://www.gskinner.com/blog/archives/2005/10/source_code_sha.html
XT Depth Manager
From the site:
The XT DepthManager is an efficient relational manager. It eliminates the depth complexities from your code and maintains good performance, adding < 1.5 KB to the total size of your SWF.
LoadQueueManager
From the site:
The Load Queue Manager Class is a development based on other prior developments for managing the loading of multiple external assets into a base movie.
Assets are registered with the Load Queue Manager Class which will progress through the existing queue until all registered assets are loaded.
http://blog.bittube.com/downloads/
TransformManager
Scale, rotate, and/or move any MovieClip on the stage using an intuitive interface (similar to most modern graphics applications like Photoshop and Illustrator). When the user clicks on the MovieClip, a selection box will be drawn around it along with four handles for scaling. When the user places their mouse just outside of any of the scaling handles, the cursor will change to indicate that they’re in rotation mode. Hold down shift to constrain scaling proportions or to limit rotation to 45 degree increments. VERY simple to implement. Easy to customize many properties like the handle size, selection color, whether to scale from the center or edges, etc. Unlike some other classes out there, this one does NOT require that the MovieClip’s registration point be in the center. Get the class and view a sample at http://www.greensock.com/ActionScript/TransformManager.
ButtonEventHandler
from the docs:
The ButtonEventHandler class allows for timeline-based instances (MovieClips) to receive button events and allows for those events to bubble up to parent clips. This is contrary to normal button event behavior (Buttons and MovieClips) which starts at the parent clip, or the first parent clip with any kind of button event assigned to it, and prevents any child clips from receiving any button events at all. A list of all supported events are as follows:
- onPress
- onRelease
- onReleaseOutside
- onRollOver
- onRollOut
- onDragOver
- onDragOut
- onMouseWithin
http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/com/senocular/events/ButtonEventHandler.as
Part of senocular’s Actionscript library.
ButtonEvent
from the docs:
The ButtonEvent class defines event objects used by ButtonEventHandler. ButtonEvent instances contain properties regarding movie clips handled by ButtonEventHandler and manages the events they receive. These instances are created by ButtonEventHandler and returned from a call to ButtonEventHandler.initialize. It is also the object provided to event handlers and provides information regarding the event and the state of the movie clip receiving it. Other objects can be set to listen to events handled by ButtonEvent instances using addEventListener.
Part of senocular’s Actionscript library.
DashedLine
from the docs:
The DashedLine class provides a means to draw with standard drawing methods but allows you to draw using dashed lines. Dashed lines are continuous between drawing commands so dashes won’t be interrupted when new lines are drawn in succession
Use a DashedLine instance just as you would use a movie clip to draw lines and fills using Flash’s drawing API on a movie clip.
http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/com/senocular/drawing/DashedLine.as
Part of senocular’s Actionscript library.
MovieClipProxy
ok, i’m not exactly sure what this class does, but it seems to create an object that has all the properties/methods of movieclip.
http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/MovieClipProxy.as