ExtendedTimer
From the site:
so let’s say you start a Timer with 1000 milliseconds delay and stop it after 600 milliseconds. if you call Timer.start() again, it starts with a new delay of 1000 milliseconds again. there is no built-in possibility to resume the timer for the remaining 400 milliseconds. i thought “nothing easier than that, just call Timer.pause()”. but there was no such method, so i decided to write my own ExtendedTimer class and add the pause functionality. now i like to share it with you…
http://blog.fjakobs.com/archives/101.
CronJob
From the site:
I wrote a cronjob class in actionscript 3 during my flight back to Lima from San Francisco. This could help you manage repetitive or single tasks in the future using a cron task syntax.
http://blog.funciton.com/en/2008/07/actionscript_3_cronjob_beta.html
MusicBuilder & SoundObject
Set of classes that allow you to build your own music with multiple streaming mp3 sound files.
With a brand new Timer class that calculates elapsed time to the millisecond, you can now have seamless looping of streaming MP3 files.
The classes are :
- MusicBuilder
- SoundObject
- SOCollection
- Timer
http://lab.daroost.ca/2007/02/25/sondloop2-revisited-musicbuilder-soundobject/
Timer/Timer Events
An AS2 implementation of the AS3 Timer class, and a simple TimerEvent Object used for dispatching by the Timer Object.
http://www.jamesor.com/2006/10/18/as2-timer-class/Â
Timer
A ‘Timing Management’ class. Allows for counting up/down and handling events at specified times.
http://www.2112fx.com/blog/pivot/entry.php?id=75Â
DoLater
A standalone class that mimicks the ‘doLater()’ functionality of UIObject.
http://stimpson.flashvacuum.net/mt/archives/2005/07/standalone_dola.htmlÂ
IntervalManager
Manage intervals with one class…also adds the ability to set a particular number of times an interval should run.
http://www.kennybunch.com/index.php?p=16Â
FrameEvent
From the site:
Manage frame events easily and quickly with this Class. No more boring coding of onEnterFrame event. Make your ActionScript easier: set number of repetitions, frames interval, arguments to send to the function… or simply delay a function of one frame…