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WindowBlur
Blurs a background (MovieClip or Sprite) behind a transparent window (MovieClip or Sprite). Based on Pixelfumes AS2 class.
From the site:
I was checking out a website yesterday when it suddenly reminded me of a Pixelfumes experiment I remembered seeing many moons ago. After finding it with a quick Google search, just for kicks, I decided to play around and update the idea to AS3.
http://blog.onebyonedesign.com/?p=81
TweenMax
TweenMax builds on top of the TweenLite core class and its big brother, TweenFilterLite, to round out the tweening family with popular (though not essential) features like bezier tweening, pause/resume capabilities, easier sequencing, hex color tweening, and more. TweenMax uses the same easy-to-learn syntax as its siblings. In fact, since it extends them, TweenMax can do anything TweenLite and/or TweenFilterLite can do, plus more. It also introduces an innovative feature called “bezierThrough” that allows you to define points through which you want the bezier curve to travel (instead of normal control points that simply attract the curve). Or use regular bezier curves - whichever you prefer. There are interactive samples at the site (AS2 and AS3 versions):
CANDYDIMENSION - Package Of 3D Classes - ActionScript 2
Hi!
I have upload some code on Google code. It is written in AS2 and i think it is really easy to use. No comment and docs but i have provide some samples. If you wanna take a look here it is:
http://candymandesign.blogspot.com/2008/01/candydimension-v10.html
You will be able to build basic 3d space - cubes, spirals, basic material mapping, change the depths, scale, color transformations… Nothing like Papervision or Sandy - not that complex - but think it is easier to use.
Best!
Mirko
LetSnow Flash Snow Effect Component (as3)
LetSnow Flash Snow Effect Component (as3):
LetSnow Flash Component Info
LetSnow Flash Component is a standard extension for Adobe Flash CS3. You simply install the MXP file and then you just drag & drop the extension from the Components panel onto the scene of your movie. The component can be used in a movie with any structure. You can control the component to create snow effect.
Component Features
We have built our component to be easily customizable and easy to use. You can set the size of the snowflakes, the power of the wind, the amount of gravity, and many other parameters.
Online Demo:
http://www.letsnow.net/demo.html
Documentation (parameters):
http://www.letsnow.net/documentation.html
APE - Actionscript Physics Engine
From The site:
APE (Actionscript Physics Engine) is an AS3 open source 2D physics engine for use in Flash and Flex. It’s continuation of the long dormant AS2 Flade project.
CircleParticles
-fixed or non-fixed
-variable mass, elasticity, and surface frictionRectangleParticles
-rotatable
-fixed or non-fixed
-variable mass, elasticity, and surface friction
-corner particles that can be attached to other particles with SpringConstraintsWheelParticles
-traction and angular velocity
-fixed or non-fixed
-variable mass, elasticity, and surface friction
-edge particles that can be attached to other particles with SpringConstraintsSpringConstraints
-stiffness
-collidable or non-collidible
-collidable constraints have variable width and scale
Reflection
Simple class for creating a reflection below any type of displayObject in AS3.
http://codycodingcowboy.cahlan.com/2007/01/reflection-class.html
DistortImage
The fastest way to freely distort image with Flash in actionscript
Marching Ants Selection Rectangle
Simulate the ‘marching ants’ animated selection rectangle (a la photoshop)
http://www.quasimondo.com/archives/000571.php
Snow Storm Class
Snow Storm class written in AS3.
http://pixelfumes.blogspot.com/2006/11/actionscript-3-snow-storm-class.html
Particle Behavior
form the docs:
Creates functions to be used for independantly moving particle movie clips. Functions (or “behaviors” created with the ParticleBehavior class are self- contained and are typically assigned to a particle movie clip’s onEnterFrame event handler. Particle movie clips you would create on your own
http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/ParticleBehavior.as