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WindowBlur

Blurs a background (MovieClip or Sprite) behind a transparent window (MovieClip or Sprite). Based on Pixelfumes AS2 class.

From the site:

I was checking out a website yesterday when it suddenly reminded me of a Pixelfumes experiment I remembered seeing many moons ago. After finding it with a quick Google search, just for kicks, I decided to play around and update the idea to AS3.

http://blog.onebyonedesign.com/?p=81

TweenMax

TweenMax extends the extremely lightweight, FAST TweenLite engine, adding many useful features like pause/resume, timeScale, AS3 Event listeners, reverse(), restart(), setDestination(), yoyo, loop, rounding, and the ability to jump to any point in the tween using the “progress” property. It also activates many extra plugins by default, making it extremely full-featured. Since TweenMax extends TweenLite, it can do ANYTHING TweenLite can do plus much more. Same syntax. There are plenty of other tweening engines out there to choose from, so here’s why you might want to consider TweenMax:

  • SPEED – I’m not aware of any popular tweening engine with a similar feature set that’s as fast as TweenMax. See the speed comparisons yourself.
  • Feature set – In addition to tweening ANY numeric property of ANY object, TweenMax can tween filters, hex colors, volume, tint, frames, saturation, contrast, hue, colorization, brightness, and even do bezier tweening, orientToBezier, pause/resume, reverse(), restart(), round values, jump to any point in the tween with the “progress” property, automatically rotate in the shortest direction, plus LOTS more. Overwrite management is an important consideration for a tweening engine as well which is another area where the GreenSock tweening platform shines. You have options for AUTO overwriting or you can manually define how each tween will handle overlapping tweens of the same object.
  • Expandability – With its new plugin architecture, you can activate as many (or as few) features as your project requires. Or write your own plugin if you need a feature that’s unavailable. Minimize bloat, and maximize performance.
  • Management featuresTweenGroup makes it surprisingly simple to create complex sequences and groups of TweenLite/Max tweens that you can pause(), resume(), restart(), or reverse(). You can even tween a TweenGroup’s “progress” property to fastforward or rewind the entire group/sequence.
  • Ease of use – Designers and Developers alike rave about how intuitive the GreenSock tweening platform is.
  • Updates – Frequent updates and feature additions make the GreenSock tweening platform reliable and robust.
  • AS2 and AS3 – Most other engines are only developed for AS2 or AS3 but not both.

www.TweenMax.com

CANDYDIMENSION – Package Of 3D Classes – ActionScript 2

Hi!

I have upload some code on Google code. It is written in AS2 and i think it is really easy to use. No comment and docs but i have provide some samples. If you wanna take a look here it is:

http://candymandesign.blogspot.com/2008/01/candydimension-v10.html


You will be able to build basic 3d space – cubes, spirals, basic material mapping, change the depths, scale, color transformations… Nothing like Papervision or Sandy – not that complex – but think it is easier to use.

Best!

Mirko

LetSnow Flash Snow Effect Component (as3)

LetSnow Flash Snow Effect Component (as3):

http://www.letsnow.net/

LetSnow Flash Component Info

LetSnow Flash Component is a standard extension for Adobe Flash CS3. You simply install the MXP file and then you just drag & drop the extension from the Components panel onto the scene of your movie. The component can be used in a movie with any structure. You can control the component to create snow effect.

Component Features

We have built our component to be easily customizable and easy to use. You can set the size of the snowflakes, the power of the wind, the amount of gravity, and many other parameters.

Online Demo:

http://www.letsnow.net/demo.html

Documentation (parameters):

http://www.letsnow.net/documentation.html

APE – Actionscript Physics Engine

From The site:

APE (Actionscript Physics Engine) is an AS3 open source 2D physics engine for use in Flash and Flex. It’s continuation of the long dormant AS2 Flade project.

CircleParticles
-fixed or non-fixed
-variable mass, elasticity, and surface friction

RectangleParticles
-rotatable
-fixed or non-fixed
-variable mass, elasticity, and surface friction
-corner particles that can be attached to other particles with SpringConstraints

WheelParticles
-traction and angular velocity
-fixed or non-fixed
-variable mass, elasticity, and surface friction
-edge particles that can be attached to other particles with SpringConstraints

SpringConstraints
-stiffness
-collidable or non-collidible
-collidable constraints have variable width and scale

http://www.cove.org/ape/

Reflection

Simple class for creating a reflection below any type of displayObject in AS3.

http://codycodingcowboy.cahlan.com/2007/01/reflection-class.html

DistortImage

The fastest way to freely distort image with Flash in actionscript

http://sandy.media-box.net/blog/distortimage-20-the-fastest-way-to-freely-distort-image-with-flash-in-actionscript.html

Marching Ants Selection Rectangle

Simulate the ‘marching ants’ animated selection rectangle (a la photoshop)

http://www.quasimondo.com/archives/000571.php

Snow Storm Class

Snow Storm class written in AS3.

http://pixelfumes.blogspot.com/2006/11/actionscript-3-snow-storm-class.html

Particle Behavior

form the docs:

Creates functions to be used for independantly moving particle movie clips. Functions (or “behaviors” created with the ParticleBehavior class are self- contained and are typically assigned to a particle movie clip’s onEnterFrame event handler. Particle movie clips you would create on your own

http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/ParticleBehavior.as

Part of senocular’s Actionscript library.