AS3 Scale9 Bitmap
AS3 Scale9 Bitmap is class that lets you create scale9 sprites with bitmap data fill – originally this was not possible in Flash 9. The class creates a “fake” scale 9 sprite containing 9 shapes that scale according to user-defined scaling matrix. Extremely useful for quick user interface work (creating buttons, scalable UI elements etc.)
http://www.uza.lt/codex/as3-scale9-bitmap/
Scale9Grid Helper
I have been working on a project with lots of round cornered cubes. They all have to scale so i apply scale9Grids. Making a new Scale9Grid everytime and not seeing the grid frustrated me enough to come up with a solution to all my problems.
Thus the birth of the Scale9Helper class.
This class can make a Scale9Grid for you and it can also visualize you grid. SO you can actually see how the Scale9Grid is layed out.
http://blog.rackdoll.nl/?p=272
MarchingAntsSelect
From the site:
This is a simple ActionScript 3 implementation of the class marching ants selection marquee you find in applications such as Photoshop.
The class is based off this ActionScript 2 example here; http://www.nocircleno.com/experiments/selection_ants_proof/index.html, but adds in many more methods and is entirely self contained. Drawing the bitmaps for the marquee internally in the class.
Features
Either Fixed or user drawn marquee
Draggable or static fixed marque
Programatically changeable marquee colours
Programatically changeable marquee line thickness
Does not rely on library assets for marquee
http://www.blog.noponies.com/archives/80
WindowBlur
Blurs a background (MovieClip or Sprite) behind a transparent window (MovieClip or Sprite). Based on Pixelfumes AS2 class.
From the site:
I was checking out a website yesterday when it suddenly reminded me of a Pixelfumes experiment I remembered seeing many moons ago. After finding it with a quick Google search, just for kicks, I decided to play around and update the idea to AS3.
http://blog.onebyonedesign.com/?p=81
APE – Actionscript Physics Engine
From The site:
APE (Actionscript Physics Engine) is an AS3 open source 2D physics engine for use in Flash and Flex. It’s continuation of the long dormant AS2 Flade project.
CircleParticles
-fixed or non-fixed
-variable mass, elasticity, and surface frictionRectangleParticles
-rotatable
-fixed or non-fixed
-variable mass, elasticity, and surface friction
-corner particles that can be attached to other particles with SpringConstraintsWheelParticles
-traction and angular velocity
-fixed or non-fixed
-variable mass, elasticity, and surface friction
-edge particles that can be attached to other particles with SpringConstraintsSpringConstraints
-stiffness
-collidable or non-collidible
-collidable constraints have variable width and scale
AnimationPackage 2
From the site:
AnimationPackage helps you to create powerful, maintainable animations and primitive shapes in an efficient and easy way. At the same time it keeps your file size down because many parts of it are reused and only the classes you need are imported to your project. AnimationPackage 2 is an ActionScript 2.0 library and it is compatible to Flash Player 8 and above.
http://www.alex-uhlmann.de/flash/animationpackage/ap2
Note: Animation Package 1 is also available for Flash Players 6 and above. Get it here.
Flash 3d Vector class
from the site:
This class called “v3d” is meant for use in 3D Flash animations. It was written by me and Deamothul, and adapted from various AS1 prototypes(AHAB, WIS, et al). It contains most of the functions needed for 3D work.
http://www.video-animation.com/mx2k_03.shtml
Actionscript Drawing Classes
Package of classes to make dealing with drawing shapes in actionscript easier.
DrawingAPI Extensions
A set of two classes: Draw, which contains a set of static classes that add to the functionality of the built-in drawingAPI, and DrawMC, which subclasses movieclip and adds the methodsof Draw to the subclass.
http://www.polymercode.com/2005/07/15/extending-the-actionscript-20-drawing-api/Â