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MarchingAntsSelect

From the site:

This is a simple ActionScript 3 implementation of the class marching ants selection marquee you find in applications such as Photoshop.

The class is based off this ActionScript 2 example here; http://www.nocircleno.com/experiments/selection_ants_proof/index.html, but adds in many more methods and is entirely self contained. Drawing the bitmaps for the marquee internally in the class.

Features

    Either Fixed or user drawn marquee
    Draggable or static fixed marque
    Programatically changeable marquee colours
    Programatically changeable marquee line thickness
    Does not rely on library assets for marquee

http://www.blog.noponies.com/archives/80

WindowBlur

Blurs a background (MovieClip or Sprite) behind a transparent window (MovieClip or Sprite). Based on Pixelfumes AS2 class.

From the site:

I was checking out a website yesterday when it suddenly reminded me of a Pixelfumes experiment I remembered seeing many moons ago. After finding it with a quick Google search, just for kicks, I decided to play around and update the idea to AS3.

http://blog.onebyonedesign.com/?p=81

APE - Actionscript Physics Engine

From The site:

APE (Actionscript Physics Engine) is an AS3 open source 2D physics engine for use in Flash and Flex. It’s continuation of the long dormant AS2 Flade project.

CircleParticles
-fixed or non-fixed
-variable mass, elasticity, and surface friction

RectangleParticles
-rotatable
-fixed or non-fixed
-variable mass, elasticity, and surface friction
-corner particles that can be attached to other particles with SpringConstraints

WheelParticles
-traction and angular velocity
-fixed or non-fixed
-variable mass, elasticity, and surface friction
-edge particles that can be attached to other particles with SpringConstraints

SpringConstraints
-stiffness
-collidable or non-collidible
-collidable constraints have variable width and scale

http://www.cove.org/ape/

AnimationPackage 2

From the site:

AnimationPackage helps you to create powerful, maintainable animations and primitive shapes in an efficient and easy way. At the same time it keeps your file size down because many parts of it are reused and only the classes you need are imported to your project. AnimationPackage 2 is an ActionScript 2.0 library and it is compatible to Flash Player 8 and above.

http://www.alex-uhlmann.de/flash/animationpackage/ap2

Note: Animation Package 1 is also available for Flash Players 6 and above. Get it here.

Flash 3d Vector class

from the site:

This class called “v3d” is meant for use in 3D Flash animations. It was written by me and Deamothul, and adapted from various AS1 prototypes(AHAB, WIS, et al). It contains most of the functions needed for 3D work.

http://www.video-animation.com/mx2k_03.shtml

Actionscript Drawing Classes

Package of classes to make dealing with drawing shapes in actionscript easier.

http://www.mediaverk.lv/asd/ 

DrawingAPI Extensions

A set of two classes: Draw, which contains a set of static classes that add to the functionality of the built-in drawingAPI, and DrawMC, which subclasses movieclip and adds the methodsof Draw to the subclass.

http://www.polymercode.com/2005/07/15/extending-the-actionscript-20-drawing-api/ 

ShapeTweenKeyFrame

Part of senocular’s Actionscript library.

http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/com/senocular/drawing/ShapeTweenKeyframe.as

ShapeTweenCommand

Part of senocular’s Actionscript library.

http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/com/senocular/drawing/ShapeTweenCommand.as

ShapeTween

Tween a shape with actionscript.

http://www.senocular.com/flash/actionscript.php?file=ActionScript_2.0/com/senocular/drawing/ShapeTween.as

Part of senocular’s Actionscript library.