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PulseParticles

From the site:

Pulse Particles is a general purpose AS3 particle system.

Features

  • Configurable rule based particle behavior.
  • Easily extensible
  • Both a full featured object orientated syntax, and a simplified quick object syntax.
  • Flash .mxp extension for easy integration for designers.
  • Interactive particle explorer to create effects

http://rogue-development.com/pulseParticles.html

Random Methods Utility Class

Simple collection of utility methods for working with random values.http://www.gskinner.com/blog/archives/2008/01/source_code_ran.html 

LetSnow Flash Snow Effect Component (as3)

LetSnow Flash Snow Effect Component (as3):

http://www.letsnow.net/

LetSnow Flash Component Info

LetSnow Flash Component is a standard extension for Adobe Flash CS3. You simply install the MXP file and then you just drag & drop the extension from the Components panel onto the scene of your movie. The component can be used in a movie with any structure. You can control the component to create snow effect.

Component Features

We have built our component to be easily customizable and easy to use. You can set the size of the snowflakes, the power of the wind, the amount of gravity, and many other parameters.

Online Demo:

http://www.letsnow.net/demo.html

Documentation (parameters):

http://www.letsnow.net/documentation.html

AnimatedBitmap

From the site:

The AnimatedBitmap class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the ’single-frame’ images for the animation.

http://labs.hexagonstar.com/animatedbitmapclass/

StringTokenizer

From the site:  

One useful utility in the java.util package is the StringTokenizer class. I was looking for an ActionScript implementation the other day but was unable to locate one. So after determining the level of effort to write a StringTokenizer in ActionScript was minimal, I decided to roll my own.The ActionScript StringTokenizer is a convenience class which provides a simple mechanism from which Strings can be extracted into individual tokens based on a specific delimiter.

http://www.ericfeminella.com/blog/2007/11/01/as3-stringtokenizer/

FrameScriptManager

From the site:  

I recently built a simple class called FrameScriptManager that allows you to set actions on any frame referenced by number or label at runtime from within a bound class. This allows developers to associate code with specific points in timeline animations or transitions, without having to modify the FLA. Because you can reference frames by label, the developer also does not have to worry about designers changing the length of the animation, as long as the label remains in the appropriate location.

http://www.gskinner.com/blog/archives/2007/11/replace_actions.html

Inflector

The as3 Inflector class can be used to pluralize or singularize most words. It is essentially a direct port of the Rails inflector class.

http://flexonrails.net/?p=101

BulkLoader

an As3 library for multiple loadings / preloadings. 
From the site:

Controlling loading is tedious, error prone, and each projects has such specific requirements that you end up rewriting loading code. A lot. In my last project I spent 4 hours debugging download code and promised my self I would solve this annoyance once and for all. So in the best “let me be lazy” fashion, I decided to write my final loading code.  

http://www.stimuli.com.br/trane/2007/nov/25/loading-reloaded/ 

Stacks

Create os x ‘leopard’-type Stacks with AS 3.

http://pixelfumes.blogspot.com/2007/10/as3-osx-leopard-like-stacks-class-with.html

ContextMenuManager

From the site:

I dont like the way we create and modify items with ContextMenu class in ActionScript 3.0, first we have to create item, then add event listener, then push our item to ContextMenu.customItems, I think this is quite alot of code for simple task. And there is one more disadvanage, we cannot subclass ContextMenu items, this means we cannot create subclass which would add some items by default.

All this inspired me to create my own class which would manage ContextMenu instance. Then I’ve added methods like remove, insert, getItem.

http://orangeflash.eu/?p=12