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TweenMax

TweenMax builds on top of the TweenLite core class and its big brother, TweenFilterLite, to round out the tweening family with popular (though not essential) features like bezier tweening, pause/resume capabilities, easier sequencing, hex color tweening, and more. TweenMax uses the same easy-to-learn syntax as its siblings. In fact, since it extends them, TweenMax can do anything TweenLite and/or TweenFilterLite can do, plus more. It also introduces an innovative feature called “bezierThrough” that allows you to define points through which you want the bezier curve to travel (instead of normal control points that simply attract the curve). Or use regular bezier curves - whichever you prefer. There are interactive samples at the site (AS2 and AS3 versions):

www.TweenMax.com

ArrayBinder for Flash CS3

From the site:

I’ve written a class that can help separate the view from the model in Flash projects. It is by no means equivilent to data binding available in Flex (and far from it!) but I’ve used bind in the title because it does effectively bind the values held in an ArrayBinder instance to object properties that have subscribed to refer to those values. The specific use that I have in mind for ArrayBinder is in assisting with localising interfaces for applications that are developed in Flash CS3.  

 

http://fboyle.com/blog/?p=10 

Inflector

From the site:

The Inflector allows for pluralizing,singularizing,camel casing, underscoring, and humanizing words. I did search for and find an existing inflection class but I decided to port the CakePHP inflector which is more extensive and more accurate. 

 

http://ak33m.com/?p=43 

YouTube

From the site:

We developed a simple light class to connect to the YouTube gdata API and source playlists and featured videos.It’s a less comprehensive, simpler script than the Adobe’s release on code.google.com but it’s based on the new YouTube gdata API that doesn’t require a developer’s key to access data but connects through a proxy file to the gdata server to access youtube videos. 

 http://labs.flexcubed.com/?p=13 

PulseParticles

From the site:

Pulse Particles is a general purpose AS3 particle system.

Features

  • Configurable rule based particle behavior.
  • Easily extensible
  • Both a full featured object orientated syntax, and a simplified quick object syntax.
  • Flash .mxp extension for easy integration for designers.
  • Interactive particle explorer to create effects

http://rogue-development.com/pulseParticles.html

Random Methods Utility Class

Simple collection of utility methods for working with random values.http://www.gskinner.com/blog/archives/2008/01/source_code_ran.html 

LetSnow Flash Snow Effect Component (as3)

LetSnow Flash Snow Effect Component (as3):

http://www.letsnow.net/

LetSnow Flash Component Info

LetSnow Flash Component is a standard extension for Adobe Flash CS3. You simply install the MXP file and then you just drag & drop the extension from the Components panel onto the scene of your movie. The component can be used in a movie with any structure. You can control the component to create snow effect.

Component Features

We have built our component to be easily customizable and easy to use. You can set the size of the snowflakes, the power of the wind, the amount of gravity, and many other parameters.

Online Demo:

http://www.letsnow.net/demo.html

Documentation (parameters):

http://www.letsnow.net/documentation.html

AnimatedBitmap

From the site:

The AnimatedBitmap class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the ’single-frame’ images for the animation.

http://labs.hexagonstar.com/animatedbitmapclass/

StringTokenizer

From the site:  

One useful utility in the java.util package is the StringTokenizer class. I was looking for an ActionScript implementation the other day but was unable to locate one. So after determining the level of effort to write a StringTokenizer in ActionScript was minimal, I decided to roll my own.The ActionScript StringTokenizer is a convenience class which provides a simple mechanism from which Strings can be extracted into individual tokens based on a specific delimiter.

http://www.ericfeminella.com/blog/2007/11/01/as3-stringtokenizer/

FrameScriptManager

From the site:  

I recently built a simple class called FrameScriptManager that allows you to set actions on any frame referenced by number or label at runtime from within a bound class. This allows developers to associate code with specific points in timeline animations or transitions, without having to modify the FLA. Because you can reference frames by label, the developer also does not have to worry about designers changing the length of the animation, as long as the label remains in the appropriate location.

http://www.gskinner.com/blog/archives/2007/11/replace_actions.html