Visualizer
I dunno…create cool effects with the Visualizer class.
From the site:
Our Visualizer has been updated again. New features include remote background image loading, video dragging, continual color updates (so threshold and glow filtering colors are updated as you’re choosing respective colors), and improved usability. These features are also acompanied by a host of small tweaks and changes. Enjoy!
http://labs.bigspaceship.com/blog/?p=5
DistortImage for AS3
an updated version of the original DistortImage class for AS2, which allows you to programmatically distort images.
http://www.rubenswieringa.com/blog/distortimage
DistortImage
Distort Images programmatically in AS2.
http://sandy.media-box.net/blog/distordimage-the-way-to-distord-bitmaps-by-code.html
StateMachine
From the site:
Often finite state machines are implemented (in real projects and tutorials) as a mass of code in a single class, usually a giant switch statement hundreds or (in one instance I’ve seen) thousands of lines long. A simple switch statement is great for a simple agent with two or three states, but the more complex the agent gets, both in the number and complexity of the states, the more complex the code gets. Using a switch statement also offers very little opportunity to reuse code across different agents and different projects (other than by cutting and pasting).
The solution I’ve used in a number of projects is to implement each state as a separate class. The class will contain all the code necessary for entering, updating and exiting that state and nothing else. This way, the code for each state is separate and the agent code isn’t cluttered by it.
http://www.bigroom.co.uk/blog/finite-state-machines-for-ai-in-actionscript/
WSBackgroundPixelSkin
From the site:
WSBackgroundPixelSkin is a free Flex component for creating patterns within Flex containers such as Application, Canvas, HBox, VBox, Form etc. It based on pure CSS and ActionScript without any images. It creates pretty patterns using the powerful BitmapData classes of Flex.
http://www.websector.de/blog/2007/07/06/pimp-your-flex-app-using-wsbackgroundpixelskin/
SimpleButton
Flash has a built-in SimpleButon class…this one dispatches an ‘onReleaseOutside’ event that is available in AS2 but not AS3.
http://flashobscura.neudot.com/?p=17
Convex Hull Algorithms for Actionscript
WTF is a Convex Hull? I don’t know, but you can read about it here. Anyway someone create a ConvexHull class for AS2.
http://www.lostinactionscript.com/blog/index.php/2007/06/12/convex-hull-algorithms-for-actionscript/
Layout
Fromt the site:
One thing that a lot of Flash users like about Flex is its use of constraints in laying out a design. This class – rather, a collection of 3: Layout, LayoutConstraint, and LayoutManager – provide that functionality to objects in Flash CS3 through ActionScript 3 using a somewhat similar API
http://www.senocular.com/?id=2.8
Virtual Mouse
From the site:
This mouse, when moved around the screen, will trigger mouse events that would otherwise originate from the actual mouse controlled by the user.
http://www.senocular.com/?id=2.1
ColorSampler
From the site:
Color sampling engine for DisplayObjects. Takes a defined sample area (width, height, x, y) of a BitmapData object and computes the average color within the area. The RGB, red channel, green channel, blue channel, hue, saturation, and brightness values are stored from the sample.
http://www.somerandomdude.net/blog/flash/actionscript-3-color-sampler-class-download/