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ContextMenuManager
From the site:
I dont like the way we create and modify items with ContextMenu class in ActionScript 3.0, first we have to create item, then add event listener, then push our item to ContextMenu.customItems, I think this is quite alot of code for simple task. And there is one more disadvanage, we cannot subclass ContextMenu items, this means we cannot create subclass which would add some items by default.
All this inspired me to create my own class which would manage ContextMenu instance. Then I’ve added methods like remove, insert, getItem.
QueueLoader AS3
QueueLoader is a sequential external asset loader with item and queue progress monitoring. Currently loads Images, Swf, and MP3 files.
http://blog.hydrotik.com/category/queueloader/
CollisionDetection
From the site:
The com.gskinner.sprites.CollisionDetection class is really simple to work with, there is a single static method called checkForCollision with four parameters:
checkForCollision(movieClip1,movieClip2,alphaTolerance);
movieClip1, movieClip2 - The MovieClip instances to check for collision.
alphaTolerance - a number from 0 to 255 that specifies the transparency tolerance when testing the collision. A higher number will increase the tolerance (ie. allow more transparent parts of the MovieClip to register collisions). Defaults to 255.
Returns a Rectangle object specifying the intersection of the two MovieClips in the _root coordinate space, or null if they do not intersect.
http://www.gskinner.com/blog/archives/2005/10/source_code_sha.html
Key Polling class
From the site:
Games often need to get the current state of various keys in order to respond to user input. This is not the same as responding to key down and key up events, but is rather a case of discovering if a particular key is currently pressed.
In Actionscript 2 this was a simple matter of calling Key.isDown() with the appropriate key code. But in Actionscript 3 Key.isDown no longer exists and the only intrinsic way to react to the keyboard is via the key up and key down events.
To rectify this we have created the KeyPoll class, which has isDown and isUp methods, each taking a key code as a parameter and returning a Boolean. Using the class looks like this.
http://flashgamecode.net/free/key-polling-class
URL Prioritization Class
From the site:
I wrote a url prioritization class, it works with Loader, URLLoader, and Sound Objects (and maybe NetStream objects one day). This will let you set a priority for requests so they execute in the right order, take a look at currently executing requests or loading requests
http://www.danielhai.com/blog/?p=60
BinaryConversion Utility
From the site:
The BinaryConversion utility is an all static class which will convert decimal numbers to their 4, 8, 16 or 32-bit binary equivalents, respectively. For the most part you may never need to use this API unless you need to explicitly convert decimal numbers to specific binary equivalents, however it is very useful if you need a quick Decimal to Binary conversion utility which also provides bit range validation.
http://www.ericfeminella.com/blog/2007/09/05/as3-binaryconversion-api/