HomeAbout

ColorSampler

From the site:

Color sampling engine for DisplayObjects. Takes a defined sample area (width, height, x, y) of a BitmapData object and computes the average color within the area. The RGB, red channel, green channel, blue channel, hue, saturation, and brightness values are stored from the sample.

http://www.somerandomdude.net/blog/flash/actionscript-3-color-sampler-class-download/

Mixin

Mix one class with another.

http://flexonrails.net/?p=79

TweenEx

From the site:

Default Macromedia Tween class has many limits. One of that limits is that it can’t tween objects or its properties. Let say you need to tween movie RGB colors which are tightly connected with ColorTransform and Transform objects. During achivement of this goal I try to reuse Macromedia Tween class original code more as I can. Less code for me less changes for you.

http://flashenabled.wordpress.com/2007/05/30/tutorial-extending-tween-class-tweenex-by-winx/ 

Singularity - AS 3 2D Character Rigging Classes

Fromt he site:

The AS 3 rigging classes are used for skelton rigging and skinning of 2D characters. The rigging class library is organized around the development of highly specific articulated rigs. The current focus is on humaniod bipedal characters. In a 3D animation package or game engine, a bone hierarchy would normally be represented as a tree structure. In this class library, bones and chains are organized in a structure that is easier to deconstruct and understand by OOP programmers. This structure has some performance advantages, particularly when propagating FK in a 2D rig.

http://www.algorithmist.net/rigging.html 

GIFPlayer

From the site:

After working with the GIF format in ActionScript 3 since a few days, I wanted to be able to load animated GIF’s into the player which is not possible for the moment. If you load a GIF file with the flash.display.Loader class you will only get the first frame of the animation.

With this new GIFPlayer class, everything is handled, I have added some methods as you would call on a traditional flash.display.MovieClip.

http://www.bytearray.org/?p=95 

AVM2Loader

From the site:

I made an AVM2Loader class, that loads AVM1 movie and converts to AVM2 movie!!
Its simply a subclass of the Loader class. Just use load and loadBytes method. AVM2Loader automatically changes internal bytecodes when swf is loaded. When AVM1 movie is converted to AVM2, logically all as2 script should be ignored

http://www.fladdict.net/blog-en/2007/06/avm2loader_class.html

LoadXML

XML loader for AS 3
http://www.mediareason.com/blog/?p=20

StyleCollection for CS3 Components

From the site:

The StyleCollection class lets you create groups of styles that are applied to and automatically updated on subscribing components. It supports both instance and renderer styles (setStyle and setRendererStyle respectively), and uses component introspection to apply only relevant styles to each component. StyleCollection exposes a robust interface, including a static interface that provides global access to named styles.

 http://www.gskinner.com/blog/archives/2007/06/stylecollection.html